Hi,
having some problems with playing battlefield 3 (PC). When behind my cleaos-box I cannot connect to servers, sometimes I acutually manage to join after some "join-spamming" but is instead getting kicked after a while. When bypassing the clearos-box everything works like a charm.
The error-messages is quite mixed. "Could not join the server", "The connection timedout", "Kicked from the game" and so on.
So it has to be something that is blocking the connection via EA/punkbuster/whatever.
I have outgoing connections on "Allow all" and incoming is blocking everything. I have allowed all these ports http://help.ea.com/article/online-ports-for-battlefield-3 with no luck.
Protocol Filter and Intrusion Protection is off.
Any clues?
having some problems with playing battlefield 3 (PC). When behind my cleaos-box I cannot connect to servers, sometimes I acutually manage to join after some "join-spamming" but is instead getting kicked after a while. When bypassing the clearos-box everything works like a charm.
The error-messages is quite mixed. "Could not join the server", "The connection timedout", "Kicked from the game" and so on.
So it has to be something that is blocking the connection via EA/punkbuster/whatever.
I have outgoing connections on "Allow all" and incoming is blocking everything. I have allowed all these ports http://help.ea.com/article/online-ports-for-battlefield-3 with no luck.
Protocol Filter and Intrusion Protection is off.
Any clues?
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Responses (7)
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Accepted Answer
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Accepted Answer
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Accepted Answer
EA's Origin cannot use a proxy server. The only way I got it to work is boot windows and put it on the same ip address range as your routers ip is on .
eg my internal is 192.168.0.0....
extern is on 192.168.1.0...
So set the windows ip to 192.168.1.20 or whatever you got free.
Seen as I use windows for BF3 etc I don't have a problem. -
Accepted Answer
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Accepted Answer
These sorts of online games open up several ports between gateway and the client PC, the list in your link for Battefield 3 is fairly substantial - and all these would have to be forwarded to your client PC IP address.
The problem then is that if you want to play on a different machine you've got to change all your port forward rules...doh. This is where UPNP steps in, and dynamically open ports as required by multiple Clients on the network.
Check out MiniUPNP daemon in the forum
http://www.clearfoundation.com/component/option,com_kunena/Itemid,232/catid,40/func,view/id,21002/
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